What it does
Designed by an operator, for operators.
CueWave isn't trying to be a DAW. It does one thing — playback cues for live shows — and it does it the way you'd expect after years on a console.
Audio & video cues
Trigger any audio file or video clip with sample-accurate timing. Multi-output routing for stage, lobby, and recording sends. Stackable video effects — blur, color, sepia, pixellate, vignette, bloom. Hardware audio interfaces work out of the box.
Smooth fades, real curves
Per-cue fade in / fade out / cross-fade with linear, s-curve, exponential, and logarithmic options. Set From Target snaps fades to whatever's playing right now. ⇧⌘P previews the fade before you commit.
Groups that behave
Sequential, simultaneous, start-first-and-enter, and start-random groups. Pre-wait + post-wait on every cue, even children. Loops, follows, devamps, and panics — all standard.
OSC + MIDI native
Auto-connects to every MIDI source. OSC listens on UDP, broadcasts cue state back so Stream Deck and TouchOSC button lamps mirror the show. Hotkey conflicts get a warning before you go live.
Show Mode you can read in the dark
Big GO button, big timecode, hotkey badges on upcoming cues, pause-all and fade-out-all where your thumb expects them. Active-cue meters tell you exactly what's playing.
Operator workflow
Command Palette (⌘K) for everything. Drag-drop files onto Welcome to scaffold a show. Snapshots and full undo. Wall-clock triggers fire a cue at a set time of day. Memo, Network, Start, Stop, Text, Goto, Devamp — the cue types you actually use.
Deeper playback control
Rate and pitch from 0.25× to 4× with optional pitch preservation, ±12 semitones of shift. Duck-others fades the rest of the mix for voice-overs. Solo start clears the deck the moment a cue fires. Second-trigger action decides what a repeated hotkey does.
Device profiles, no OSC required
Network cues for a Behringer X32/M32 or X-Air, Reaper, Bitfocus Companion, ETC Eos, or QLab — pick the command from a menu instead of hand-typing OSC addresses.
Cue carts
Button-grid lists for SFX-style firing — no playhead, no sequencing, just click to fire. Drag files onto the grid to build one, right-click a pad to edit it.